Demos

Here are some demos I worked on for player modeling, personalizing player experience and automatic content generation. Feel free to play and have fun.

  1. Play a variant of the game Super Tux, let the game assess your emotional state using neuro models. The models are trained on hundreds of players to approximate the relationship between game content and player behavior. These models are then used to predict your emotional state based on your playing style and the content of the level.
  2. Download the jar file if you have problems running the applet on your browser.
  3. Play a short Super Tux game and let the game generate an adapted level that is personalized according to your chosen emotional state. The content generator adopts player experience models trained on hundreds of players to generate content that maximizes your experience given your playing style.
  4. Download the jar file if you have problems running the applet on your browser. 
  5. Play an infinite number of Super Tux levels generated using grammatical evolution. The structure of the levels is specified using a design grammar that is adopted to generate endless playable levels by the use of grammatical evolution.

Designed by Mohammad Shaker, Strong Emotions ©, 2015