Publications

Book

Book Chapters

  • Julian Togelius, Georgois N. Yannakakis, Sergey Karakovskiy and Noor Shaker. Assessing Believability , in Hingston (Ed.) Believablility in Computer Games, 2011. Springer-Verlag. 

Journal Publication

  1. Mohammad Shaker, Ismaeel Abuabdallah, Mehdi Zonjy, and Mhd Hasan Sarhan and Noor Shaker. Personalizing Content Generation in First Person Shooter Games through Player Modeling. to appear.  
  2. J. Togelius, N. Shaker. S. Karakovkiy and G. N. Yannakakis. The Mario AI Championship 2009-2012, AI Magazine, 2013.
  3. Noor Shaker, Stylianos Asteriadis, Georgios Yannakakis and Kostas Karpouzis. Fusing Visual and Behavioral Cues for Modeling User Experience in GamesIEEE Transactions on System Man and Cybernetics, Special Issue on Modern Control for Computer Games, 2012. (in press
  4. Juan Ortega, Noor Shaker, Georgios Yannakakis and Julian Togelius Imitating human playing styles in Super Mario Brosin Entertainment Computing, 2012.
  5. Noor Shaker, Georgios Yannakakis and Julian TogeliusCrowd-Sourcing the Aesthetics of Platform GamesIEEE Transactions on Computational Intelligence and AI in Games, 2012. Winner of the IEEE Transactions on Computational Intelligence and AI in Games Outstanding Paper Award.
  6. N. Shaker, J. Togelius, G. N. Yannakakis, B. Weber, T. Shimizu, T. Hashiyama, N. Sorenson, P. Pasquier, P. Mawhorter, G. Takahashi, G. Smith, and R. Baumgarten. The 2010 Mario AI championship: Level generation track ,   IEEE Transactions on Computational Intelligence and AI in Games, vol. 3 issue. 4, pp. 332 - 347, 2011

Conference Publications

  1. Noor Shaker and Mohamed Abou-Zliekha. Towards An Authoring Tool for Interactive Parent-Child Storytelling, to appear.
  2. K. Karpouzis, N. Shaker, G. Yannakakis, S. Asteriadis. The Platformer Experience Dataset, in Proceedings of the  6th Affective Computing and Intelligent Interaction (ACII 2015) Conference, 2015. The dataset is available here along with a description and references.
  3. Noor Shaker, Mohammad Shaker and Mohamed Abou-Zliekha. Towards Generic Models of Player Experience, in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 15), 2015.
  4. Noor Shaker, Mohamed Abou-Zliekha and Mohammad Shaker. Active Learning for Player Modeling, in Proceedings of the 9th International Conference on Foundations of Digital Games, 2015.
  5. Tanel Teinemaa, Till Riemer and Noor Shaker. A Procedural Approach for Infinite Deterministic 2D Grid-Based World Generation, in Proceedings of the 6th Workshop on Procedural Content Generation, 2015.
  6. Mohamed Abou-Zliekha, Noor Shaker and Mads Græsbøll Christensen. Preference Learning with Evolutionary-Based Multivariate Adaptive Regression Spline Model, in Proceedings of the IEEE Congress on Evolutionary Computation (CEC), 2015.
  7. Mohamed Abou-Zliekha and Noor Shaker. Evolving Random Forest for Preference Learning, in Proceedings of EvoGames: Applications of Evolutionary Computation, Lecture Notes on Computer Science, 2015. Nominated for best paper award.
  8. Mohammad Shaker, Noor Shaker, Julian Togelius and Mohamed Abou-Zliekha. 

    A Progressive Approach to Content Generation

    , in Proceedings of EvoGames: Applications of Evolutionary Computation, Lecture Notes on Computer Science, 2015. Nominated for best paper award.
  9. Walaa Baghdadi, Fawzya Shams Eddin, Rawan Al-Omari , Zeina Alhalawani , Mohammad Shaker and Noor Shaker. 

    A Procedural Method for Automatic Generation of Spelunky Levels

    , in Proceedings of EvoGames: Applications of Evolutionary Computation, Lecture Notes on Computer Science, 2015. Nominated for best paper award.
  10. Mohammad Shaker, Noor Shaker, Mohamed Abou-Zliekha and Julian Togelius. 

    A Projection-Based Approach for Real-time Assessment and Playability Check for Physics-Based Games

    , in Proceedings of EvoGames: Applications of Evolutionary Computation, Lecture Notes on Computer Science, 2015. Nominated for best paper award.
  11. Noor Shaker and Mohamed Abou-Zliekha. Alone We can do so Little, Together We can do so Much: A Combinatorial Approach for Generating Game Contentin Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 14), 2014.
  12. Mohamed Abou-Zliekha and Noor Shaker. PaTux: An Authoring Tool for Level Design through Pattern Customisation Using Non-Negative Matrix Factorization, a demo paper presented at Artificial Intelligence and Interactive Digital Entertainment (AIIDE 14), 2014.
  13. Noor Shaker and Mohammad Shaker. Towards Understanding the Nonverbal Signatures of Engagement in Super Mario Bros in Proceedings of the 2014 Conference on User Modeling, Adaptation and Persolization (UMAP 2014), 2014.
  14. Julian Togelius, Noor Shaker and Georgios Yannakakis. Active Player Modelling, in Proceedings of the 9th International Conference on Foundations of Digital Games, 2014.
  15. Britton Horn, Steve Dahlskog, Noor Shaker, Gillian Smith and Julian Togelius. A Comparative Evaluation of Procedural Level Generators in the Mario AI Framework, in Proceedings of the 9th International Conference on Foundations of Digital Games, 2014.
  16. Mohammad Shaker, Noor Shaker and Julian Togelius. Evolving Playable Content for Cut the Rope through a Simulation-Based Approach in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13), 2013. 
  17. Mohammad Shaker, Noor Shaker and Julian Togelius. Ropossum: An Authoring Tool for Designing, Optimizing and Solving Cut the Rope Levels,  in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 13), 2013. 
  18. Noor Shaker, Mohammad Shaker, Ismaeel Abuabdallah, Mehdi Zonjy, and Mhd Hasan Sarhan. A Quantitative Approach for Modeling and Personalizing Player Experience in First-Person Shooter Games, in the Extended Proceedings of the 2013 Conference on User Modeling, Adaptation and Persolization (UMAP 2013), 2013. 
  19. Noor Shaker, Julian Togelius, Georgios N. Yannakakis, Likith Poovanna, Vinay S. Ethiraj, Stefan J. Johansson, Robert G. Reynolds, Leonard K. Heether, Tom Schumann, Marcus Gallagher. The Turing Test Track of the 2012 Mario AI Championship: Entries and Evaluationin Proceedings of the 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), 2013. 
  20. Mohammad Shaker, Mhd Hasan Sarhan, Ola Al Naameh, Noor Shaker and Julian Togelius. Automatic Generation and Analysis of Physics-Based Puzzle Games, in Proceedings of the 2013 IEEE Conference on Computational Intelligence and Games (CIG 2013), 2013. Nominated for best paper award.
  21. Noor Shaker, Georgios Yannakakis, Julian Togelius, Miguel Nicolau and Michael O'Neill. Evolving Personalized Content for Super Mario Bros Using Grammatical Evolutionin Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 12), 2012.   
  22. Noor Shaker, Miguel Nicolau, Georgios Yannakakis and Julian Togelius and Michael O'Neill. Evolving Levels for Super Mario Bros Using Grammatical Evolutionin Proceedings of the 2012 IEEE Conference on Computational Intelligence and Games (CIG 2012), 2012.  
  23. Stylianos Asteriadis, Kostas Karpouzis, Noor Shaker and Georgios Yannakakis. Towards Detecting Clusters of Players using Visual and Game-play Behavioral Cues,  in Proceedings of the 4th International Conference on Games and Virtual Worlds for Serious Applications (VS-GAMES12), Genoa, Italy, 2012.
  24. Stylianos Asteriadis, Kostas Karpouzis, Noor Shaker and Georgios Yannakakis. Does your proļ¬le say it all? Using demographics to predict expressive head movement during gameplay,  in 20th conference on User Modeling, Adaptation, and Personalization (UMAP 2012), Workshop on TV and multimedia personalization, Montreal, Canada, 2012. 
  25. Noor Shaker, Georgios Yannakakis and Julian Togelius. Towards Player-Driven Procedural Content Generationin Proceedings of Computing Frontier Conference, 2012.
  26. Stylianos Asteriadis, Noor Shaker, Kostas Karpouzis and Georgios YannakakisTowards Player’s Affective and Behavioral Visual Cues as drives to Game Adaptation,  LREC Workshop on Multimodal Corpora for Machine Learning, Istanbul, May, 2012. 
  27. Noor Shaker, Georgios Yannakakis and Julian Togelius. Digging deeper into platform game level design: session size and sequential featuresin Proceedings of EvoGames: Applications of Evolutionary Computation, Lecture Notes on Computer Science, 2012. Nominated for best paper award.
  28. Noor Shaker, Stylianos Asteriadis, Georgios Yannakakis and Kostas Karpouzis. A Game-based Corpus for Analysing the Interplay between Game Context and Player Experiencein Proceedings of  the 2011 Affective Computing and Intelligent Interaction Conference (ACII 2011), 2011. 
  29. Noor Shaker, Georgios Yannakakis and Julian Togelius. Feature Analysis for Modeling Game Content Qualityin Proceedings of the 2011 IEEE Conference on Computational Intelligence and Games, 2011. Awarded best student paper.
  30. Noor Shaker, Georgios Yannakakis and Julian Togelius. Towards Automatic Personalized Content Generation for Platform Games, in Proceedings of Artificial Intelligence and Interactive Digital Entertainment (AIIDE 10), 2010
  31. Noor Shaker, Mohamed Abou-Zleikha, and Oumayma Al Dakkak. SSML for Arabic Language, in Proceedings of the 11th international conference on Text, Speech and Dialogue (TSD 08), Brno, Czech Republic.
  32. Noor Shaker and Mohamed Abou Zliekha. Real-time Finger Tracking for Interaction, in Proceedings of the 5th International Symposium on Image and Signal Processing and Analysis (ISPA 07), Istanbul, Turkey. 

Designed by Mohammad Shaker, Strong Emotions ©, 2015